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Feral Imp
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.

Fiber Jar
FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards.

Fiend Comedian
Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.

Fiend Reflection #2
A bird-beast that summons reinforcements with a hand mirror.

Fiend Scorpion
A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential.

Fiend's Hand Mirror
Switch the opponent's Spell Card effect that targets 1 Spell or Trap Card to another correct target.

Fiend Skull Dragon
"Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.

Final Attack Orders
All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.

Final Countdown
Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this card as the 1st turn), you win the Duel.

Final Destiny
Discard 5 cards from your hand. Destroy all cards on the field.