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Fairy's Gift
This flying monster is known for delivering happiness to all.

Fairy's Hand Mirror
When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target.

Faith Bird
This long-tailed bird blinds its enemies with mystical light.

Fake Trap
Activate only when your opponent activates a Spell, Trap, or Effect Monster's effect that would destroy a Trap Card(s) you control. Destroy this card instead. (If the cards that would have been destroyed are face-down, you can look at them to confirm.)

Falling Down
Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage.

Familiar Knight
When this card is destroyed by battle and sent to the Graveyard: Each player can Special Summon 1 Level 4 monster from their hand.

Fatal Abacus
Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points.

Fear from the Dark
When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.

Fengsheng Mirror
Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand.

Fenrir
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 WATER monsters in your Graveyard. When this card destroys an opponent's monster as a result of battle, your opponent skips their next Draw Phase.