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Dark Necrofear
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.

Darkness Approaches
Discard 2 cards from your hand. Select 1 face-up monster and change it to face-down Defense Position.

Dark Paladin
"Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.

Dark-Piercing Light
Flip all face-down monsters on your opponent's side of the field face-up.

Dark Room of Nightmare
Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.

Dark Ruler Ha Des
Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.

Dark Sage
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand.

Dark Scorpion Burglars
When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard.

Dark Scorpion - Chick the Yellow
When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: ā Target 1 card on the field; return that target to the hand. ā Look at the top card of their Deck, then return it to the top or bottom of the Deck.

Dark Scorpion - Cliff the Trap Remover
When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: ā Target 1 Spell/Trap Card on the field; destroy that target. ā Send the top 2 cards of their Deck to the Graveyard.