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Barrel Behind the Door
Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead.

Barrel Dragon
Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are heads.

Basic Insect
Usually found traveling in swarms, this creature's ideal environment is the forest.

Battery Charger
Pay 500 Life Points. Special Summon 1 "Batteryman" monster from your Graveyard.

Batteryman AA
If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each.

Battle Footballer
A cyborg with high defense power. Originally it was invented for a football machine.

Battle Ox
A monster with tremendous power, it destroys enemies with a swing of its axe.

Battle-Scarred
Select 1 Archfiend monster on your side of the field to activate this card. Your opponent also pays the same Life Points that you pay for the selected monster during the Standby Phase. If this card is removed from the field, destroy the selected monster. When the selected monster is removed from the field, destroy this card.

Battle Steer
A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.

Bazoo the Soul-Eater
Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until the end of your opponent's turn.