Search and browse all Goat Format card rulings
| Card | Type | Ruling | |
|---|---|---|---|
| Mirage Knight | Netrep Rulings | If “Mirage Knight” is involved in battle while “Skill Drain” is active, it will not receive its increase to ATK. If “Skill Drain” is activated after “Mirage Knight” has been involved in battle and remains active through the End Phase, “Mirage Knight” will not be removed from play. | |
| Mirage Knight | Netrep Rulings | “Mirage Knight” raises its ATK based on the original ATK of the monster involved in battle with it. | |
| Mirage Knight | Netrep Rulings | If “Mirage Knight” is involved in Damage Calculation, it will be removed from play at the end of the turn. | |
| Mirage of Nightmare | Individual Card FAQs | When the turn player controls "Imperial Order" and the opponent controls "Mirage of Nightmare": If the opponent controls "Mirage of Nightmare" going into the turn player's Standby Phase, and the turn player already controls a face-up "Imperial Order", then there are 2 mandatory effects that must be resolved: the turn player must pay 700 Life Points or destroy "Imperial Order", and the opponent must draw cards for "Mirage of Nightmare". The turn player has priority to resolve an effect first. If the turn player passes, priority goes to the opponent. If the opponent also passes, then the turn player must resolve an effect, and must pay for "Imperial Order" or it is destroyed. If he does not pay, and "Imperial Order" is destroyed, then the opponent can draw for "Mirage of Nightmare". | |
| Mirage of Nightmare | Individual Card FAQs | The same procedure is used if both players control "Mirage of Nightmare". Generally, the turn player will first discard for "Mirage of Nightmare", then the opponent will draw for their "Mirage of Nightmare". |
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