Search and browse all Goat Format card rulings
| Card | Type | Ruling | |
|---|---|---|---|
| Dust Tornado | Individual Card FAQs | You must destroy 1 Spell or Trap Card on your opponent's side of the field to be able to Set 1 Spell or Trap Card. If your opponent chains a card to destroy the target of "Dust Tornado", you cannot then Set a Spell or Trap Card because "Dust Tornado" did not destroy a Spell or Trap Card. If your opponent activates the card targeted by "Dust Tornado" it is not negated, but is still destroyed by "Dust Tornado" so you may Set 1 Spell or Trap Card. | |
| Dust Tornado | Netrep Rulings | A non Quick-play Spell Card set by the effect of “Dust Tornado” during that player's Turn may be activated during that player's Main Phase 1 or Main Phase 2. | |
| Dust Tornado | Netrep Rulings | If “Dust Tornado” is chained to “Harpies' Feather Duster” or “Heavy Storm,” and “Dust Tornado's” second effect of Setting a Spell or Trap Card is used, that Spell or Trap card will be subject to the effect of “Harpie's Feather Duster” or “Heavy Storm.” | |
| Eagle Eye | Individual Card FAQs | The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute". | |
| Eagle Eye | Individual Card FAQs | You can activate Trap Cards later in the turn. |
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