Search and browse all Goat Format card rulings
| Card | Type | Ruling | |
|---|---|---|---|
| Curse of Darkness | Netrep Rulings | If more than one “Curse of Darkness” is active on the fi eld, a player activating a Spell Card will take 1000 Damage for each active “Curse of Darkness.” | |
| Curse of Darkness | Netrep Rulings | You cannot chain to Curse of Darkness's effect dealing 1000 damage, because it is a Continuous Effect. Naturally, you can still chain to the Spell Card, of course. This means that chaining the activation of Curse of Darkness (flipping it face-up) to the activation of a Spell Card will not inflict any damage because Curse of Darkness was not active when the Spell Card was activated. | |
| Curse of Fiend | Netrep Q&As | Q: Does “Curse of Fiend's” effect work on Set monsters and would it be considered a Flip Summon? A: A Set monster would be changed to face-up attack position. It would not be considered Flip-Summoned, because its position was changed by a card effect, but its Flip-Effect would activate if it had one. Curtis Schultz, 01/25/2004 | |
| Curse of Fiend | Netrep Rulings | Face-down Defense position monsters will be changed to face-up Attack position by the effect of “Curse of Fiend.” Any applicable Flip Effects will activate at that time. | |
| Curse of Fiend | Netrep Rulings | Monsters affected by “Curse of Fiend” may have their battle positions changed by effects. |
Card Name
Search Rulings