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Miracle Dig
If 5 or more of your monsters are currently removed from play, return 3 of them to the Graveyard.

Miracle Restoring
Remove 2 Spell Counters from your side of the field, then target 1 "Dark Magician" or "Buster Blader" in your Graveyard; Special Summon that target.

Mirage Dragon
Your opponent cannot activate Trap Cards during the Battle Phase.

Mirage Knight
Cannot be Normal Summoned/Set. Must be Special Summoned by "Dark Flare Knight" and cannot be Special Summoned by other ways. During damage calculation only, this card gains ATK equal to the original ATK of the opponent's monster it is battling. During the End Phase of a turn this card attacked or was attacked: Banish this card.

Mirage of Nightmare
Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards).

Mirror Force
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

Mirror Wall
Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 LP or destroy this card.

Misairuzame
A missile-launching fish protected by deadly spikes.

Mispolymerization
Activate only when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters to their respective Extra Decks.

Moai Interceptor Cannons
Once per turn, you can flip this card into face-down Defense Position.