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Magical Merchant
FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.

Magical Plant Mandragola
FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.

Magical Scientist
Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Extra Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Extra Deck at the end of the turn.

Magical Thorn
When your opponent's card(s) in their hand are discarded to the Graveyard, inflict 500 points of damage to their Life Points for each card that was discarded.

Magic Cylinder
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

Magic Drain
When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.

Magician of Faith
FLIP: Target 1 Spell in your GY; add that target to your hand.

Magic Jammer
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.

Magic Reflector
Target 1 face-up Spell Card you control; place 1 counter on it. If it would ever be destroyed, remove the counter instead.

Maharaghi
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.