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Sonic Bird
When this card is Normal or Flip Summoned: You can add 1 Ritual Spell from your Deck to your hand.

Sonic Duck
A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.

Sonic Jammer
FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.

Sonic Maid
A maiden that uses sound to her advantage, she wields a scythe that's shaped like a musical note.

Sorcerer of Dark Magic
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 2 Level 6 or higher Spellcaster-Type monsters, and cannot be Special Summoned by other ways. During either player's turn, when a Trap Card is activated: You can negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

Sorcerer of the Doomed
A slave of the dark arts, this sorcerer is a master of life-extinguishing spells.

Soul-Absorbing Bone Tower
If you control another Zombie-Type monster, your opponent cannot target this card for attacks. Each time a Zombie-Type monster(s) is Special Summoned: Send the top 2 cards of your opponent's Deck to the Graveyard.

Soul Absorption
If a card(s) is banished: Gain 500 LP for each.

Soul Demolition
You can only activate this card's effect when you have a Fiend-Type monster on your side of the field. Pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard. Remove the selected cards from play.

Souleater
A living wonder of mystery.