You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.
Rulings
Netrep Rulings
"Gamble" will resolve properly as long as it is not negated and its activation condition was fulfilled.
Multiple "Gambles" may be activated in the same chain. If the coin flip for multiple "Gambles" is called wrong more than once, only one turn is skipped.